![]() ![]() The government spies are easily fooled with simple props, and finding props is the main way to advance through Boyd's mind. Boyd's mind is twisted and filled with government spies searching for the milkman. Boyd has clearly gone insane piecing together random bits of information from newspaper clippings. Raz ends up in his mind, in a level called "The Milkman Conspiracy". When Raz first finds Boyd Cooper, he is outside of Thorney Towers muttering to himself about "The Milkman". Find her and do enough damage and you'll beat her and free the milkman to open the gate.Boyd Cooper is an out of work security guard with a taste for Molotov cocktails and conspiracy theories. When she takes enough damage, she turns off the lights so grab the camp craft in front of you and use clairvoyance to see from the den mother's view. You can damage her by either psi blasting her, pummeling her, or by using telekinesis to throw back exploding cookie boxes. She jumps around the staircases and throws explosive cookie boxes and shoots camp crafts at you. When you get to the house knock on the door and use invisibility to jump past the girl and into the house.įor fighting the den mother, there are two attacks she uses. After the fight climb up the electric pole and grind it while jumping over the other poles when you pass them. Near the electric pole you'll get dragged into another demon fight so repeat the steps from above. Get the phone and use clairvoyance on the helicopter. Equip the rifle now and go to the top of the building to confront the girl. Then it unleashes a bunch of bombs so use telekinesis to throw a bomb into it's mouth and then you can finish it off.Įquip the plunger and go down the manhole where there's a barrier and go to the book depository. Use psi blasts on it until it's almost dead. It has two attacks where it unleashes a bunch of arms from the ground and drags you underground to beat you up. When you leave the building you get dragged into a fight with some mental demon thing. Use clairvoyance on the camera to see where you're going and get the plunger at the end of the room. Go in and use the cobweb duster on the door. A spy will come out and punch in the real code so use clairvoyance on him to see it. Go and punch a code in to the machine and run away out of the barrier. The trunk of the car nearby has a watering can. Retrace your steps but go past the hedge maze and all the way to the end of the road to the building. ![]() Pick up the book and after an interrogation scene you'll be sent back to the beginning and get a fake sniper rifle. Go into the graveyard and burn the thorns surrounding the mausoleum with pyrokinesis. Levitate over the gate you went through and go through the middle gate to get the flower and equip it. Go to the right and pick up the feather the crow left and use clairvoyance. Walk around the next barrier and go past the graveyard and into the hedgemaze. Past the barrier you'll end up near a girl scout who's suspicious and punch the trunk of a car nearby to get hedge trimmers. Go down the street and equip the stop sign when you see a yellow barrier line to get past the "road crew workers". Run down the street and look for a stop sign in the trunk of a car and pick it up.
0 Comments
Leave a Reply. |